Animation is an art major with a growing momentum of development in recent years. It is also a major involving a variety of art forms. 2D animation, 3D animation, stop motion animation, experimental animation, etc. are all different forms of animation, giving artists a lot of room for development. Animation also involves a very rich field of work, from the early character design, story version to the later editing, synthesis and production, each step is indispensable. Nowadays, the animation field at home and abroad is developing rapidly, and more excellent talents are needed to join the animation field.
Animation has many subdivisions in terms of employment: original painting, digital scene painting, models, special effects, animation binding, synthesis, etc. Students who have good painting skills and prefer traditional hand drawn animation can choose animation preliminary work and 2D animation work. If students have good software and technical level, they can choose animation post production and 3D animation work fields. Generally speaking, cartoons, especially large full-length animations, are produced by a team, so students can choose the corresponding positions in the team according to their strengths.
Introduction to Animation, Fundamentals of Animation Directing, Lens Language, Image and Editing Technology, Animation Scene Design, Character Design, 3D Modeling Design, Animation Movement Law, Animation Sketch, Animation Time Mastery, Original Painting Techniques, Role Performance, Post compositing Special Effects, Material (Fixed) Animation Design, Split Shot Design, Animation Software, etc.
Animation is a major that requires students not only to have good basic skills in painting, but also to have great imagination and creativity. Animation majors will have a systematic study from early character design to late binding and k animation. Animation can be divided into 2D animation and 3D animation. 2D animation focuses more on hand drawing, while 3D animation focuses more on mastering 3D software.