The game industry is a booming industry, and more and more international students are turning their enthusiasm for electronic games into careers and choosing to engage in game design. Students majoring in game design have played many roles in the whole development team, so we can say that game designers are at the top of the pyramid of the whole development team. Most game designers start out as artists, programmers or testers, but eventually they will be promoted. In addition, in view of the decline in the application rate of this major in the United States, the vigorous development of the game industry and the huge financial support from the government, international students have the best opportunity to apply for this major at this time.
At present, the positions of the game company are basically divided into game planning, game operation, game art and game technology. Because European and American colleges and universities follow the teaching mode of comprehensive training in the process of cultivating students, students can be qualified for most positions in game companies. These include but are not limited to: game planners, original game painters, game 2/3D artists, game programmers, game special effects masters, game 2/3 animators, character and scene modelers, lighting renderers, game special effects masters, etc. The game market is gradually standardized, so there is a great demand for high-end professionals, and their salaries are high. In addition to entering mature game enterprises, students can also develop their own games as independent game designers.
Game history and its development, programming, introduction to game art, computer theory, game technology, game design criteria, game production, level design, 3D modeling, narrative design, game system, experience design, software architecture, 3D content creation, (game) engine development, game rules, software engineering, game design architecture, physics, calculus, trigonometry Linear algebra, etc.
The game major is generally divided into three aspects: game design, game art and game development. Students need to be clear about their main direction of attack. Game design focuses on cultivating students' understanding of the game, game comments, and game planning; Game art focuses on visual and creative expression; Game development requires students to master programming skills.