How about interaction design of RMIT? The Royal Melbourne Institute of Technology is not among the eight universities in Australia, so students may not be familiar with it. RMIT RMIT Melbourne Royal Polytechnic University is a comprehensive university, but its art and design specialty is a strong discipline that can not be denied. It ranks 11th in the world and can be said to be a top design university in Australia. RMIT's interaction design is also famous internationally.
How about interaction design of RMIT?
The interaction design specialty of RMIT Royal Melbourne University of Technology belongs to the animation project of the Design School. In the overview of the project, we can see that interactive media, together with 2D, 3D, MG animation and special effects production, has become the core auxiliary technology of animation. The purpose of the College to set up these "animation" disciplines is also to cultivate students' aesthetic knowledge and strong skills in design, media and art through animation.
Seeing here, the natural light can also understand how the reputation of "Tu'ao" came into being. Compared with the "ambition" of the two universities in the United States and Britain, RMIT's curriculum and professional settings are indeed more pragmatic and grounded. But isn't that good? Not necessarily. RMIT obviously pays more attention to the learning of practical technology than conceptual research.

Royal Melbourne University of Science and Technology RMIT Interactive Design - Animation Category
In the big category of animation, each specific major is more or less related to interaction design, so similarly, we have taken the most representative graduate courses of animation, games and interactive media out for detailed analysis. Students who are interested in other majors can come to learn about natural light.

RMIT Interaction Design Course at RMIT:
Overview of Animation, Game and Interactive Media Postgraduate Major
Coming to the postgraduate course of animation, games and interactive media, we can clearly understand in the course introduction that the purpose of this course is to train animation designers or game designers based on interactive experience. So the academic process is also very clear, even simple and rough. The five project processes are completed one by one according to the production process of game and animation design.
It is worth noting that on the technical level, RMIT has proposed some high-tech attempts in the game design methodology, such as artificial intelligence, VR and social interaction. In fact, these are new trends that are in the ascendant in the game industry and will develop rapidly in the future.

Animation, Game and Interactive Media Postgraduate Course Details
RMIT RMIT Melbourne Royal University of Technology is also very concise in describing the details of the course, where the college official further emphasized the importance of game design in this graduate course. From here, we can conclude that both animation, which is parallel to game design, and interaction design throughout the course are just ways and support technologies for game design in RMIT's postgraduate courses on animation, games and interactive media.
In other words, this is a postgraduate course that takes the form of games as the carrier to explore how animation and interactive media are practiced in games. In fact, I have read too many long articles, such as the official website and course introduction in the form of a paper, and I suddenly met such a simple and direct description as RMIT, which is a little uncomfortable. But on second thought, after we understand the curriculum and concept of colleges and universities word by word, it is also a clean stream to see such "grounded" courses!
How about RMIT interaction design at RMIT? Today, we introduced the study abroad and courses of the interaction major of RMIT. If you still want to know more about the majors and colleges, please feel free to come to natural light for free consultation.
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