What does interaction design learn? The interaction design specialty integrates innovation/technology/business/science and user research, which is a multi-dimensional and interdisciplinary specialty. What do interaction designers need to learn? Interaction designers need to learn a lot: spatial interaction, physical interaction, predicting how people interact with the system, interface design, user experience, and so on. These are the knowledge that interaction designers need to learn, and we will answer them one by one. Interaction design focuses on creating compelling interfaces and deliberate behavior. Understanding the interaction between users and technology is the foundation of this field. With this understanding, you can predict how people interact with the system, solve problems as soon as possible, and invent new ways of doing things.
Some questions about what to learn in interaction design:
Interaction design process Best Practices in , Consider these qualities and related issues in creating interactive elements of digital products:
Issues to be considered in interaction design

What needs to be learned in interaction design -- define how users interact with the interface
What can users do with their mouse, finger or stylus to interact directly with the interface? This includes pressing buttons, dragging to the interface, and so on.
What commands can the user give to a part of the product that is not directly related to it? An example of "indirect manipulation" is when a user clicks "Ctrl+C", they want to copy a piece of content.
Basic knowledge of interaction design study abroad -- how to provide users with the appearance (color, shape, size, etc.) of action clues before their behavior? These help users understand how to use it.
What information do you provide to let users know what will happen before they perform operations? These tell users what will happen if they decide to move forward with their actions. This can include meaningful label buttons, instructions before the final submission, and so on.
What interaction designers need to learn -- predict and reduce errors
Are there constraints placed in place to prevent errors? According to the principle of error proofing, these constraints force users to adjust their behaviors to advance planned actions.
The error message provided a way for the user to correct the problem or explain why the error occurred? Useful error information provides solutions and context.
The interaction designer should consider the feedback and response time of the system
What feedback does the user get, one action at a time? When a user participates in and executes an action, the system needs to respond to the acknowledgement action to let the user know what it is doing.
How long is the response time between an action and a product? Responsiveness (delay) can be characterized by four layers: direct (less than 0.1 seconds), stuttering (0.1 1s), interruption (1-10 seconds), and interruption (more than 10 seconds).
Think strategically about each element
The interface element is of a reasonable size, which is consistent with the? Fitz's law simulates that elements, such as buttons, need to be large enough for users to click on them. This is particularly important in mobile environments, which may include a touch component.
Is angular strategy used to locate interactive elements, such as menus? Fitz's law also stipulates that since the edge provides a boundary, the mouse or finger cannot go beyond it, which is often a good location for menus and buttons.

Do you follow the standard? Understanding of how user interface elements should work. You should leave the standard if a new method improves the old one.
Basic Knowledge of Interaction Design for Studying Abroad -- Simplified and Easy to Learn
Is the information divided into seven (± 2) items? George Miller found that people can only maintain five to nine short-term memories before forgetting or making mistakes.
Is it as simple as possible for users? Tess's conservation law points out that you need to try to eliminate complexity from users as much as possible, and build a system to consider this problem. Having said that, he also pointed out that they would no longer function until things were simplified to a certain extent.
Are you using the familiar format? Hicks' Law points out that the decision time is determined by how users are familiar with the format, how familiar they are with the choice, and the number of choices they need.
Points for attention in applying for zero foundation interaction design works:
The presentation process of a collection of works is like telling a story. How to tell the story beautifully with your own specialty! The design results of each part of the portfolio are the landmarks of the design thinking process. Some people have psychological and anthropological backgrounds, and they can play an important role in user research and analysis in the product design process; Some people study industrial design, and all design ideas are clearly expressed in drawings; Some majors in science or engineering can explain logic and ideas clearly... What does your work express? In what form? It's all that the admissions officers want to see from your collection of works.
Recommended by interaction design schools:
Art Center School of Design Students majoring in interaction design can obtain beneficial exchanges through interaction. They can design unified systems and strategies, and gain strong media and aesthetic experience. Whether designing mobile applications or exhibition interfaces, students will think deeply about the user experience and how to connect with others. Through designing and working projects, students make people become knowledgeable, joyful and active participants. Interaction designers need to be deeply involved, considering the ideas of various audiences and the impact of their work.
What to learn about interaction design: students will create resonance in an innovative way, not only considering a specific role, but based on the overall experience of users. Graduates here can create new product ecology, rich information websites, mobile applications, digital car interfaces, interactive consumer electronics products, social media advertising or interactive exhibitions. No matter what kind of media, students will implement a strict design process, and understand users through culture and user testing. They will also constantly push creativity and technology applications to new boundaries, while not ignoring the role of emotion and aesthetics.
More topics of interaction design study abroad:
British and American interactive design study abroad, the advantages and emphasis of the famous professional schools in both countries
Interaction Design Case in Britain: Twin Sister Interaction Design Collection Case
This article belongs to the original article of Natural Light International Art Education Team. Without permission, it cannot be reproduced commercially in any form. If it is found, it must be investigated for legal responsibility.